Saturday 6 May 2017

Autonomous Movement

Just a reminder:

Events with Autonomous Movements will stop moving when the Player directly interacts with them, and will move again from where they left off afterwards (if bug fix in previous post is implemented).

Events with Autonomous Movements will keep moving during Autorun or Parallel Process events, and if you change their movement via a Set Move Route call, they will go back to their Autonomous route immediately after Set Move Route is over.

To prevent this, leave Autonomous Movement on Fixed. Or if you require them to move autonomously outside the Autorun event, have two event pages - one with the custom Autonomous route, and one with the Fixed route - and ensure the page with the Fixed route is active during Autorun.

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